![]() This would work well with the couple of moments in the original game where we see some humanity shine through in Eddie-he has a nice little bond with Laura, and his first interaction with James, when he cautiously reciprocates James’ parting words to ‘be careful’ as if surprised by the casually kind words extended to him, gives us an inkling of sympathy for him. Instead of just yelling denials before going full campy-crazy like a Dead Rising boss, he could be more vulnerable, showing fear and confusion at the monster he’s becoming. Now, the core narrative beats don’t need to change here, but tweaking Eddie’s personality to be a bit warmer in the early going would make his demise into murderous paranoia a bit more tragic. Every other character in Silent Hill 2-Laura, James, Angela, Mary, and Maria-is brimming with pathos, yet Eddie’s screechy screen presence only really shows him adamantly denying the deaths of those around him (which he’s almost certainly responsible for), and presenting him as a lazy, cravenly, food-obsessed dolt who happily lets a little girl, Laura, run out into the monster-infested streets alone while he rams down a pizza.Īnd while we're at it, maybe Bloober will finally get us to the bottom of where in Silent Hill Eddie managed to get his hands on takeaway pizza? RELATED: I Really Hope Ryukishi07 Doesn't Mess Up Silent Hill FĮddie’s personal descent into madness, which results in him eventually attacking James to trigger one of the most pointless boss fights in gaming, also leaves a bit to be desired. Eddie just doesn’t click visually-he’s not particularly believable, and I’d go so far as to say he undermines the subdued aesthetic of the game. ![]() ![]() It reminds me of that time in American History X when in a flashback scene they shoved 30-something Edward Norton in a t-shirt and backwards cap and tried to pass him off as a 13-year-old ( who were they trying to fool?). Eddie’s a 23-year-old man who actually looks a fair bit older, but for some inexplicable reason dresses like a 10-year-old boy who wouldn’t look out of place in a lurid 90s candy commercial. Let’s talk about that physical presentation. It turns out to be a bad life choice, because he basically becomes the town’s serial killer, leaving a trail of bodies in his wake all while looking like Philip Seymour-Hoffman crammed into a child’s clothing. He’s a young man who’s suffered bullying at the hands of his peers and father throughout his short 23-year life, and arrives in Silent Hill to flee his tormentors. There is a solid ‘core’ to Eddie’s character. What do we do about you? How do we fit The perennial manchild of Silent Hill 2 offers up some of the strangest scenes, voicework, and characterisation in a game that otherwise manages to stay on the right side of the line between ‘uncanny valley’ and ‘Tommy Wiseau weirdness’. Silent Hill 2 is one such game, and while I’ve already gotten away with broaching the topic of the game’s design by suggesting that maybe its ‘locked door simulator’ stylings could use some kind of update, it’s time we talked about something that may be a bit more of a touchy subject.Įddy, Eddy Eddy. It’s always dicey talking about the remake of a game, especially when the original game is one of gaming’s great Sacred Cows-deemed to be such a paragon of horror that any attempts to alter it should be met with condemnation and pitchforks.
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